MEHopper / New Media Museum
The New Media Museum collects and preserves new media artifacts and history. The museum is especially focused on preserving functional demos of media technologies that did not succeed in the “marketplace,” but insiders and historians tend to agree held unrealized potential. In order to support this goal, the museum maintains a “living archive” of computing hardware, operating systems, utilities and productivity software as well as applications in areas such as education, information services, hypermedia and extended reality (XR). More …
Virtual Museum Experiments
The New Media Museum is working on a series of experiments with creating a “virtual museum,” and the goal of the this is threefold.
First, it is an exercise in envisioning what a “real” museum will look like.
Second, it will stand on its own as a valuable educational experience.
Finally, third, the experiments will determine the best platform for the future.
Here are the three experiments done so far!
Click the 360° image below to explore this Toy World, click the menu in the upper right for controls and click “i” buttons on/off for links to experiences.
This may take a second to load. You can also explore this on RoundMe.
There is also a more extensive experiment available in the virtual world SecondLife. Click the image below to explore it.
The New Media Museum’s predecessor, the NEW Computer Museum, also had a virtual version that was authored in Unity 3D.
The video below shows a quick walk-through of that application to give you a sense of what the “Virtual New Media Museum” will look like.
Notice that the posters and almost all of the objects link to content and interactive activities. The “title poster” in each exhibit links to the relevant page on this site, while other posters and objects link elsewhere. There was a high overlap between content in the application and and the content in the “Guide” that was posted on the NEW Computer Museum website.
Explore the New Media Museum
Media (Transition, Equipment)
Computation (Early, Modern)
Personal (Apple, IBM/Compatibles, Microsoft, Applications, Games)
Education (Knowledge, Teaching, Learning, Bots)
Knowledge Navigation (Trailblazers, Service, Hypermedia, World)
Immersion (Headset, Motion, Mind)
Related Presentations and Exhibits
Hopper, M.E. (2016, November). Is it cool yet? [Exhibit]. VR@MIT Open House, MIT Stratton Student Center, Cambridge, MA.
Hopper, M.E. (2016, October). VR Playground [Exhibit]. Gilded Fest: Festival of Music, Technology, and Innovation, Lawn on D, Boston, MA.
Hopper, M.E. (2016, September). Strap on a Headset and Jump into VR! [Exhibit]. A Cross-disciplinary Exploration of the Emerging Worlds of Virtual and Augmented Reality. HubWeek @ Harvard, Alston, MA.
Hopper, M.E. (2016, July). Virtual Reality Rocks! [Exhibit]. Tech in Motion’s Immersive Tech Demos. Fragomen, Boston, MA.
Hopper, M.E. (2016, June). Virtual Reality Blitz [Exhibit]. Edtech Product Showcase at Deshpande Symposium for Higher Ed. Innovation Hub, University of Massachusetts – Lowell, Lowell, MA.
Hopper, M.E. (2014, August). Which way to the holodeck? [Presentation]. Microsoft NERD Center, Cambridge, MA.
Hopper, M.E. (2014, June). Immersive interfaces Playground [Exhibit]. Immersion 2014, The Getty and Loyola Marymount University, Los Angeles, CA.
Hopper, M.E. (2014, April). Computer museums: Here and there, now and then [Presentation]. Vintage Computing Festival Southeast 2.0, Roswell, GA.
Hopper, M.E. (2014, April). Digital arts preservation in the Northeast [Panel Discussion]. Art Technology New England (ATNE), Boston Cyberarts Gallery, Boston, MA.
Hopper, M.E. (2014, April). Children’s Machines [Exhibit]. Vintage Computer Festival East 9.1, Wall, NJ.
Hopper, M.E. (2014, March). New Media Museum Sampler [Exhibit]. Microsoft NERD Center 1 Memorial Drive, Cambridge, MA.
Hopper, M.E. (2014, January). Computer Museums: here & there, now & then… [Presentation]. Microsoft NERD Center, Cambridge, MA.
Hopper, M.E. (2013, November). Where’s the immersion? From lab to living room [Presentation]. Boston Tech Breakfast. Microsoft NERD Center, Cambridge, MA.
Hopper, M.E. (2013, October). Wisdom from Athena: A paradigm for precognition [Presentation]. Society of History of Technology. SIGCIS Workshop: Recomputing the History of Information Technology, Portland, ME.
Hopper, M. E. (2008, May). Ok, now what? Ideas from Havok to the Holodeck [Presentation]. Sloan-C International Symposium, Emerging Technology Applications for Online Learning, Carefree, AZ.
Hopper, M. E. (2005, July). Getting Started with Robotics: Clubs, Competitions and Communities [Birds of a Feather Session]. National Educational Computing Conference, Philadelphia, PA.
Hopper, M.E. & LaFountain, D. (2004, June). Robotics in the Classroom [Birds of a Feather Session]. National Educational Computing Conference, New Orleans, LA.
Hopper, M. E. (2004, August). Methods for studying educational computing projects: Challenges and opportunities [Presentation]. History of Computers in Education SIG, IFIP World Computer Congress Conference, Toulouse, France.
Hopper, M. E. & Summer, R. B. (2001, February). Where’s the media? Models for creating and distributing teacher and student made digital media [Presentation]. Second Wiring the Classroom Conference. Massachusetts Institute of Technology, Cambridge, MA.
Hopper, M. E. (2000, January). Knowledge systems 101: From Alexandria to Hitchhiker’s Guide [Short Course]. Independent Activity Period (IAP), Massachusetts Institute of Technology, Cambridge, MA.
Hopper, M. E. (1998, October). Hypertext in historical context: Vannevar Bush and Ted Nelson revisited [Presentation]. Media-in-Transition Project / Communications Forum, Massachusetts Institute of Technology, Cambridge, MA.
Hopper, M.E. (1997, March). The role of learners in the construction of successful courseware projects in distributed academic computing environments [Round-table Presentation]. Annual Meeting of American Educational Research Association, Advanced Technologies for Learning (SIG-ATL), Chicago, IL.
Hopper, M. E. (1993). Expert’s views about courseware development in advanced computing environments [Abstract]. Proceedings of ED-MEDIA 93 – Conference on Educational Multimedia and Hypermedia, 607.